![]() ![]() ![]() The guys over at Firaxis see the benefits that mod support can have for both them as the developers, and the gamers playing their game. With the game being supported by Steam Workshop, finding the mods you like, and getting them running will be a piece of cake. Here’s the editor and all the assets that went into this game.” This is the code that makes the game what the game is. “People will see the gameplay source, all the scripting. The XCOM 2 modding suite will entail an Unreal Development Kit (UDK) and the same editor that was used by the team at Firaxis. It’s yours now do with it what you want.” “We’re going all-out with modding on XCOM 2. The result of this is that they intend to release dedicated modding tools for XCOM 2 on launch, or very soon after. As both Creative Director Jake Solomon and Lead Producer Garth DeAngelis have said that XCOM: Enemy Unknown’s lack of proper mod support (not that this stopped the modding community) is something they both regret. We’ve covered the game’s procedural generation already, which already factors into this game’s longevity, but the modding support will boost in by magnitudes. XCOM 2 is going to be a game we all will be playing for a very long time. ![]()
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